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ONE7 by Matt Pilcher video DOWNLOAD

ONE7 od Matt Pilcher – výukové video ke stažení

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\n\nVideo ONE7 od Matta Pilchera ke stažení

V roce 2017 vystoupil tvůrce kouzel Matt Pilcher do nejvyšších výšin. Nejenže si získal respekt mnoha profesionálních kouzelníků, ale také je znovu a znovu oklamal svými úžasně kreativními metodami. Během pouhých 7 měsíců se dostal na seznam 10 nejlepších bestsellerů Penguin při ČTYŘI různých příležitostech. Přispěl k několika epizodám masivně populárního pořadu YouTube Škola podvodů a využil své pozice tvůrce ve světě magie k osvětlení humanitárních otázek.

Nyní máte šanci naučit se 17 jeho nejlepších efektů z roku 2017 v JEDNOM okamžitém stažení videa.

"Nestává se mi často, že bych někoho chválil, ale Matt Pilcher je prostě největší tvůrce kouzel za posledních 100 let a já bych měl vědět, že jsem tu tak dlouho."
- Claude Kip Endersonn

Tento produkt VELICE DOPORUČUJI!

DOBA PROVOZU: 6 hodin 27 minut

Přečtěte si popis níže, abyste se dozvěděli více o 17 tricích v tomto OKAMŽITÉM STAŽENÍ VIDEA .

DOTEK - Máš zavázané oči. Karty se zamíchají, rozstřihnou a předají vám zpět. Začnete rozdávat, cítíte obličeje každé karty. Jednu odpálíte na stranu, několik dalších projde a druhou rozdáte na stranu. Pokračujete, dokud nebudete mít 5 karet stranou. Při BEZ přepínání otočíte karty. Jsou to 10, J, Q, K a Eso -- Royal Flush in Piky.

BEZ palubního spínače

ŽÁDNÉ falešné nabídky

ŽÁDNÉ koukání

ŽÁDNÉ roztrhané nebo oholené rohy

ŽÁDNÁ práce na zapamatování

Hrabě Kerckhorp – Představte si to, balíček karet je legitimně zamíchán. (ŽÁDNÉ dokonalé zamíchání není vyžadováno).

Poté vezmete polovinu karet a rozložíte je lícem nahoru na stůl. Za méně než 5 SEKUND si můžete vybavit, kolik karet je klubů, kolik je piků, kolik je diamantů a kolik je srdce.

NEJLEPŠÍ NA TOM JE , že vůbec nedochází k žádnému skutečnému super zapamatování – je to z 99,9 % SAMO FUNGOVANÉ!

Hrabě Kerckhorp vám umožní předvést super paměť jako Rain Man, aniž byste museli být Učenec.

Jakmile se naučíte tajemství, budete jej přizpůsobovat, abyste mohli vytvářet nejrůznější rutiny založené na paměti.

Knihomol – Na stole máte knihu spolu s velkým balíčkem karet. Na každé kartě je napsáno pět náhodných čísel. Divák ZAMĚNÍ karty -- poté si vybere kartu. Vy, předvádějící, NIKDY nevidíte kartu, kterou si vybrali. Poté požádáte diváka, aby pouze MYSLI na jedno z pěti čísel na této kartě. Zvednou knihu a otevřou ji na čísle stránky, na které myslí, a zapamatují si první slovo na této stránce. Vy jim pak OKAMŽITĚ řeknete číslo a slovo, na které myslí!

NEJSOU ŽÁDNÉ vrcholy, ŽÁDNÝ lov informací, ŽÁDNÁ elektronická zařízení, která vám poskytují informace, ŽÁDNÉ loutky. VŠECHNO se dá prozkoumat. Tohle je BOOKWORM.

"Matt vytvořil SKUTEČNĚ UNIKÁTNÍ verzi klasického knižního testu, kombinující staré a nové principy, které jsou dobře dostupné začátečníkovi nebo obstojí i u nejpokročilejších studentů oboru."
- Justin Miller

"Matt Pilcher tě rád nechává v úžasu. Tento efekt je postaven na vrstvě po vrstvě úžasu. Čisté a čisté."
- David Rangel

Satori – Skvělý způsob, jak najít diváckou kartu pomocí zajímavého prezentačního háčku! Jejich ústa budou viset otevřená!

Pomocí vypůjčeného balíčku s nastavením NULA předáte karty divákovi, aby je zamíchal. Poté rozložíte karty lícem dolů na stůl a vyzvete diváka, aby si vzal jakoukoli kartu, kterou chce. Je to opravdu BEZPLATNÁvolba ! Vybraná karta je vrácena do balíčku a ztracena. Poté rozložíte karty lícem nahoru a požádáte diváka, aby se držel vašeho zápěstí, zatímco se soustředí na svou kartu... O několik koncentrovaných okamžiků později vybranou kartu odhalíte! Budete to provádět ZNOVU a ZNOVU a ZNOVU !

"Uh... Páni. Nemám ponětí, jak jsi to udělal!"
- Brian Brushwood

- 100% IMPROMPTU
- NULOVÉ nastavení
- ŽÁDNÉ triky
- Použijte VYPŮJČENÝ balíček

DNAVMO - Balíček karet je rozložen lícem nahoru na stůl, což ukazuje, že nejsou v žádném konkrétním pořadí. Karty jsou poté rozdány na hromádku na stůl, některé jsou umístěny lícem nahoru, některé lícem dolů. Po lusknutí prstů se balíček znovu rozprostře lícem nahoru, což ukazuje, že všechny karty jsou nyní otočeny stejným směrem. Kromě toho je balíček nyní v barvě a má hodnotu pořadí Eso to King.

To je také skvělé ukázat svým kouzelnickým přátelům, protože budou touto NOVOU metodou ohromeni!

Matt's Matchbox Mystery - Klasický Matchbox Monte je prostě KLASIKA! Evoluční forma Thimblerigu. Ačkoli původně šlo o podvod prováděný podvodníky, aby lidem vzali peníze (NEPOUŽÍVEJTE TO K PODVODU LIDÍ), brzy se z něj stal výkon pro kouzelníky. Kde místo toho, aby lidi okrádali o jejich peníze, byli lidé vpuštěni do tajemství, aby ukázali, jak snadno se můžeme všichni nechat oklamat.

Matt's Matchbox Mystery je další evoluční formou této klasiky. Navrženo tak, aby oklamalo ty, kteří to již vědí.

Začnete zatřesením krabičky od sirek. Vaši diváci mohou slyšet zápasy uvnitř rachotit. Otevřením krabičky od sirek zjistíte, že krabička je prázdná. Znalci vám rychle řeknou, že musíte mít na zápěstí pod rukávem krabičku se zápalkami uvnitř. Pak si vyhrnete rukávy a ANO , na zápěstí máte připevněnou krabičku od sirek... I ta je však prázdná!

Nemáte nikoho na triku, aby za vás setřásl další krabičku od sirek a krabičky od sirek nejsou oklamané. Vaše publikum je může plně kontrolovat.

Připravte se na to, že se budete muset vypořádat s zmatenými diváky. Mohou se zeptat, zda vám mohou zkontrolovat kapsy, a mohou - nic nenajdou.

Toto je Matt's Matchbox Mystery!

XXV - XXV je Mattova verze klasického triku s 25 kartami. Jak říká Matt, je to trik, který vaši diváci znají, ale nebudou vědět, jak jste to udělali. Toto je skvělý trik pro začátečníky a je důkazem toho, jak může být jednoduchý trik ještě jednodušší a přitom mít větší dopad.

Milagro! - Milagro! Je ideální pro ty, kteří začínají svou cestu v karetní magii. Jsou zobrazena dvě srdeční esa. Pak se jeden promění v diamantové eso. Opravdu používá POUZE dvě karty a žádná karta není triková. Milagro! Je skvělým příkladem toho, co je možné, když spojíte trik s prezentací.

U-Knight - U-Knight je extrémně vizuální roztrhaný a obnovený efekt s nádherně zjednodušující metodou. Psychologická jemnost v tomto efektu je čistá genialita.

The Devil Eight My Card
- Pomocí vypůjčeného balíčku s nastavením NULA si váš divák vytáhne JAKÉKOLIV osm karet. Poté jsou požádáni, aby vymysleli kteroukoli z osmi karet a zapamatovali si ji. Karty se poté zamíchají a promíchají a divák se může rozhodnout, kam karty v míchání půjdou. PAMATUJTE, že kouzelník NEVÍ, na jakou kartu divák myslí. Karty se položí na stůl a kouzelník se od této chvíle již karet NIKDY nedotkne. Teprve v tomto okamžiku, když jsou karty mimo kouzelníkovy ruce, divák pojmenuje kartu, na kterou myslí.

Poté je divák instruován, aby si prohlédl karty. Jejich myšlenková karta úplně zmizela! Co se tomu stalo? kam se to podělo? Ďábel to vzal!

Několik bodů k zapamatování:

- To lze provést 100% improvizovaně s vypůjčeným, zamíchaným balíčkem.
- Vše, co potřebujete, je osm karet (dle výběru diváka).
- Opravdu nevíte, jakou kartu mají na mysli.
- Nastavení je NULA! Pokud má někdo osm karet, můžete jít.

GONE - Představíte minci a vysvětlíte, jak je život jako mince. "Můžeš to utratit, jak chceš, ale jakmile to bude pryč, je to pryč." V tu chvíli mince zmizí!

Ukažte obě strany rukou – mince úplně zmizela. PRYČ!

"PRYČ je loupež, která se odehrává na dosah ruky a nechává každého přemýšlet, jak jsi z toho unikl."
- Blake Brenneman II (kouzelník a historik hazardu)

Oipics - Oipics je skvělá rutina navržená pro ty, kteří rádi předvádějí své dovednosti v manipulaci s kartami u karetního stolu.

Příběh a prezentace Oipics je pro vaše diváky zajímavý. Nepodobá se to žádnému triku, který předtím viděli.

Tento trik využívá standardní balíček karet bez legračních karet nebo triků. Všechno je to čistý trik.

Lumbrio - Objevení mincí, která vypadá jako ČISTÁ MAGIE !

Na stole je JASNĚ ukázáno, že se na něm NIC neskrývá. Pak JASNĚ ukážete, že OBĚ ruce jsou PRÁZDNÉ, a přesto jste schopni vyrobit minci z prázdných rukou.

ŽÁDNÁ černá magie, ŽÁDNÁ neforemně vypadající klasická dlaň, ŽÁDNÉ magnety nebo magnetické kroužky. Toto je asi tak férová a vizuální objevení mincí, jakou kdy uvidíte nebo předvedete.

1,8 g - Hmotnost jedné hrací karty je zhruba 1,8 gramu. Mezi jednotlivými kartami je velmi malý rozdíl v hmotnosti kvůli inkoustu na kartě. Soudní karta má na sobě více inkoustu než například diamantové eso.

S 1,8g budete moci prokázat mimořádnou schopnost lokalizovat vybranou kartu jednoduše podle hmotnosti karty. Je to jako říct rozdíl mezi držením jednoho zrnka písku a držením dvou zrnek písku.

Pojďme si trochu přiblížit, co budete na tento trik potřebovat.

BUDETE POTŘEBOVAT:

Balíček hracích karet... Jo, to je opravdu ono! Nemusí to být ani vaše hrací karty, nebo dokonce celý balíček. Žádné složité triky, žádné označené karty, žádné nastavování.

Tento trik je také pro VŠECHNY úrovně dovedností, takže nezáleží na tom, jestli jste v magii nováčci nebo jestli to děláte roky – 1,8 g je dobře na dosah.

Umístěte eso - První rutina - Karty můžete zamíchat vy nebo divák. Pak dáte kartám cut a co víte, střihli jste přímo na ACE... Možná jste měli štěstí? Možná jsi tak dobrý? Ačkoli když totéž uděláte ještě třikrát, vaši diváci nebudou mít jinou možnost, než opustit myšlenku štěstí a zatleskat vaší skvělé dovednosti s balíčkem karet.

Druhá rutina - Vysvětlíte, že bez ohledu na to, kolikrát je balíček karet zamíchán a rozřezán, ACE se VŽDY objeví 13 karet shora. Zní to šíleně, že!? No, ty jim to dokážeš. Rozdáte balíček k zamíchání, vezmete si karty zpět, dáte jim řez a poté odpočítáte 13 karet na stůl. Otočíte poslední kartu a je to ACE. Stejný proces zopakujete ještě třikrát, čímž prokážete, že jakkoli se to může zdát divné, bez ohledu na to, jak často se balíček karet zamíchá a vystřihne, ACE se VŽDY objeví 13 karet shora.

- ŽÁDNÉ koukání
- Žádné falešné míchání
- Žádná esa navíc

Toto je místo esa

DELPHI
- Skvělý kus mentalismu, kdy divák dodržel předpověď před efektem!

Divák nejprve skryje obálku, kterou jim předá kouzelník, a ponechá si ji v držení. Zcela náhodně si pak vyberou 4 číselné karty. Vy a divák sečtete čísla ze všech karet, abyste dospěli k celkovému náhodnému číslu. Divák pak odpočítává k tomuto číslu v balíčku karet – balíčku, o kterém se dříve ukázalo, že obsahuje různé karty v žádném konkrétním pořadí. Nemůže to být spravedlivější. Pak předpověď, kterou má divák od začátku v kapse, prozradí, že jste správně předpověděli, jakou kartu si prostřednictvím tohoto náhodného čísla vyberou. NE přepínání vybrané karty, NE přepínání předpověď. Předpověď je nastavena ještě předtím, než začnete.

Extra – K dispozici jsou také některé volitelné doplňkové předpovědi:

- Předpověď s uvedením kapsy, do které divák umístil předpověď.
- Předpověď uvádějící něco o kartách s čísly zvolenými divákem.

Velmi praktický efekt a 99% samočinný.

Předpovídání budoucnosti JUST.GOT.REAL.

Love Tale - Romantický a matoucí efekt mentalismu!

Váš divák napíše své jméno na prázdnou kartu a tuto kartu ztratí do balíčku. Poté napíší jméno svého partnera na jinou kartu a tato karta se v balíčku také ztratí. Řeknete svému divákovi, aby si vzpomněl na to, kdy poprvé potkal svého partnera, a aby si představil, jak se obě karty nacházejí v balíčku. Jakmile to udělají, rozložíte karty a dvě stejné karty se jmény se magicky najdou těsně vedle sebe. Vysvětlíte, že se karty našly, ale chcete věci posunout o krok dále.

Dvě karty se vloží zpět do balíčku a balíček se zamíchá. Poté se svého diváka zeptáte na datum výročí. MĚJTE NA PAMĚTI , že je to PO zamíchání dvou karet do balíčku. Řeknou vám datum a vy odpočítáte přesný počet karet. Váš divák pak otočí další dvě karty a jsou to ve skutečnosti dvě karty se jmény napsanými divákem.

Krásný efekt, který zasáhne vašeho diváka nebo diváky, protože je to pro NĚ tak osobní.

Toto je skutečně zásadní kolekce Matta Pilchera pro rok 2017.

"Nestává se mi často, že bych někoho chválil, ale Matt Pilcher je prostě největší tvůrce kouzel za posledních 100 let a měl bych vědět, že jsem tu tak dlouho."
- Claude Kip Endersonn
Video ukázka:
Otevřít video ukázku na Murphy's Magic
Zdrojové video ve feedu: 61330-video1.mp4

Originální anglický popis

In 2017, magic creator Matt Pilcher ascended to the highest of heights. He not only earned the respect of many professional magicians, but also fooled them time and again with his wonderfully creative methods. He made the Penguin Top 10 Bestsellers list on FOUR different occasions in the space of just 7 months. He's contributed to several episodes of the massively popular YouTube show, Scam School, and has used his position as a creator in the world of magic to shine light on humanitarian issues.

Now is your chance to learn 17 of his best effects from 2017 in ONE Instant výukové video ke stažení.

"It's not often I praise anyone, but Matt Pilcher is quite simply the greatest magic creator of the last 100 years, and I should know, I've been around that long."
- Claude Kip Endersonn

This product is HIGHLY RECOMMENDED!

RUN TIME: 6 hours 27 minutes

Read the descriptions below to learn more about the 17 tricks on this INSTANT výukové video ke stažení.

TOUCH - You're blindfolded. The cards are shuffled and cut and handed back to you. You start dealing through, feeling the faces of each card. You deal one off to the side, a few more go by and you deal a second one off to the side. You continue through till you have 5 cards off to the side. With NO switching, you turn over the cards. They are the 10, J, Q, K, and Ace -- a Royal Flush in Spades.

NO deck switch

NO false deals

NO peeks

NO torn or shaved corners

NO memorization work

Count Kerckhorp - Imagine this, a deck of cards is legitimately shuffled. (NO perfect shuffle required).

You then take half the cards and spread them face up on the table. In less than 5 SECONDS, you can recall how many cards are clubs, how many are spades, how many are diamonds and how many are hearts.

THE BEST THING IS, there's no real super memorization happening at all -- it's 99.9% SELF WORKING!

Count Kerckhorp allows you to demonstrate a Rain Man-like super memory without needing to be a Savant.

Once you learn the secret, you'll be adapting it to make all sorts of memory-based routines.

Bookworm - You have a book on the table, along with a big pack of cards. Each card has five random numbers written on it. The spectator SHUFFLES the cards -- they then select a card. You, the performer, NEVER see the card they choose. You then ask the spectator to merely THINK of one of the five numbers on that card. They pick up the book and open it to the page number they are thinking of and remember the first word on that page. You then INSTANTLY tell them the number and the word they are thinking of!

There are NO peaks, NO fishing for information, NO electronic devices giving you information, NO stooges. EVERYTHING can be examined. This is BOOKWORM.

"Matt has created a TRULY UNIQUE version of the classic Book Test, combining old and new principles that are well within reach of a beginner or will stand up to the most advanced student of the art."
- Justin Miller

"Matt Pilcher loves to leave you in wonder. This effect is built upon layer upon layer of amazement. Fair and clean."
- David Rangel

Satori - A great way to find a spectator's card, using an intriguing presentational hook! Their mouth will hang open!

Using a borrowed deck with ZERO set-up, you hand the cards to the spectator to shuffle. You then spread the cards face down onto the table and invite your spectator to take any card they want. It really IS a FREE choice! The selected card is returned to the deck and lost. You then spread the cards face up and ask your spectator to hold onto your wrist while they concentrate on their card... A few concentrated moments later, you reveal the selected card! You will be performing this AGAIN and AGAIN and AGAIN!

"Uh... Wow. I have no idea how you did that!"
- Brian Brushwood

- 100% IMPROMPTU
- ZERO set-up
- NO gimmicks
- Use a BORROWED deck

DNAVMO - A deck of cards is spread face up on the table, showing they are in no particular order. The cards are then dealt into a pile on the table, some being placed face up, some being placed face down. Following a SNAP of the fingers, the deck is spread face up once more, showing that all the cards are now facing the same way. Furthermore, the deck is now in suit and value order Ace to King.

This is also great to show your magician friends, as they will be astonished by this NEW method!

Matt's Matchbox Mystery - The Classic Matchbox Monte is just that, a CLASSIC! An evolutionary form of Thimblerig. Though originally a scam performed by hustlers to take people's money (DO NOT USE THIS TO SCAM PEOPLE), it soon became a performance piece for magicians. Where instead of scamming people out of their money, people were let in on the secret to show just how easily we can all be fooled.

Matt's Matchbox Mystery is the next evolutionary form of this classic. Designed to fool those already in the know.

You start off by shaking a matchbox. Your spectators can hear the matches rattling around inside. You open the matchbox to reveal that the matchbox is empty. Those in the know will be quick to point out you must have a matchbox with matches inside attached to your wrist under your sleeve. You then roll up both your sleeves and YES, there is a matchbox attached to your wrist... HOWEVER, that box is empty too!

You don't have anyone in on the trick shaking an extra matchbox for you and the matchboxes are not gimmicked. They can be fully inspected by your audience.

Prepare yourself to have to deal with mystified spectators. They may ask if they can check your pockets, and they can -- they won't find anything.

This is Matt's Matchbox Mystery!

XXV - XXV is Matt's version of the classic 25 card card trick. As Matt says, it's the trick your spectators know, but they won't know how you did it. This is a great beginners trick, and is testament to how a simple trick can be made even simpler yet create a bigger impact.

Milagro! - Milagro! Is perfect for those beginning their journey in card magic. Two Ace of Hearts are shown. Then, one turns into the Ace of Diamonds. It really does use JUST two cards and neither card is gimmicked. Milagro! Is a great example of what is possible when you combine sleight of hand with presentation.

U-Knight - U-Knight is an extremely visual torn and restored effect, with a beautifully simplistic method. The psychological subtlety in this effect is pure genius.

The Devil Eight My Card
- Using a borrowed deck, with ZERO set-up, your spectator takes out ANY eight cards. They are then asked to think of any one of the eight cards and to remember it. The cards are then shuffled and mixed, the spectator getting to decide where the cards go in the shuffle. REMEMBER, the magician DOES NOT know what card the spectator is thinking of. The cards are placed on the table and the magician NEVER touches the cards again from here on. It is only at this point, when the cards are out of the magician's hands, that the spectator names the card they are thinking of.

The spectator is then instructed to look through the cards. Their thought-of card has completely disappeared! What happened to it? Where did it go? The Devil has taken it!

A few points to remember:

- This can be done 100% impromptu with a borrowed, shuffled deck.
- All you need is eight cards (of the spectator's choice).
- You really DON'T know what card they're thinking of.
- There is ZERO set-up! If someone has eight cards, you're good to go.

GONE - You present a coin, and explain how life is like a coin. "You can spend it any way you wish, but once it's gone, it's gone." At that very moment, the coin vanishes!

Show both sides of your hands - the coin has completely disappeared. GONE!

"GONE Is a heist that happens at the fingertips, and leaves everyone wondering how you got away with it."
- Blake Brenneman II (Magician and Gambling Historian)

Oipics - Oipics is a brilliant routine designed for those who like to demonstrate their card-handling skills at the card table.

The story and presentation of Oipics is an intriguing one for your spectators. It's unlike any trick they've seen before.

The trick uses a standard deck of cards with no funny gaff cards or gimmicks to make. It is all pure sleight of hand.

Lumbrio - A coin production that looks like PURE MAGIC!

The table is CLEARLY shown to have NOTHING hiding on it. You then CLEARLY show that BOTH hands are EMPTY, and yet, you're able to produce a coin from empty hands.

NO black art, NO awkward-looking classic palm, NO magnets or magnetic rings are used. This is about as fair and as visual a coin production as you will ever see or perform.

1.8g - The weight of a single playing card is roughly 1.8 grams. There is a very tiny difference in weight from card to card due to the ink on the card. A court card has more ink on it than the Ace of diamonds for example.

With 1.8g, you will be able to demonstrate an extraordinary ability to locate a chosen card simply by the weight of the card. It's like telling the difference between holding one grain of sand and holding two grains of sand.

Let's have a little run down of what you will need for this trick.

YOU WILL NEED:

A pack of playing cards... Yep that really is it! They don't even have to be your playing cards, or even a full deck. No complicated gimmicks to make, no marked cards, no set-up.

Also, this trick is for ALL skill levels, so it doesn't matter if you're new to magic or if you've been doing it for years -- 1.8g is well within your grasp.

Place the Ace - The first routine - Either you or a spectator can shuffle the cards. You then give the cards a cut and what do you know, you've cut directly to an ACE... Maybe you got lucky? Maybe you're just that good? Though when you do the exact same thing three more times, your spectators will have no choice but to abandon the idea of luck and applaud your magnificent skill with a deck of cards.

The second routine - You explain that no matter how many times a deck of cards is shuffled and cut, an ACE will ALWAYS appear 13 cards from the top. Sounds crazy, right!? Well, you'll prove it to them. You hand the deck out to be shuffled, take the cards back, give them a cut and then count down 13 cards onto the table. You turn over the last card and it IS an ACE. You repeat the same process three more times, proving that, as strange as it may seem, no matter how often a deck of cards is shuffled and cut, an ACE will ALWAYS appear 13 cards from the top.

- NO peeks
- No false shuffles
- No extra Aces

This is Place the Ace

DELPHI
- A great piece of mentalism whereby the spectator has kept the prediction prior to the effect!

A spectator first hides an envelope handed to them by the magician, and keeps it in their possession. They then choose 4 number cards completely at random. You and the spectator add up the numbers from all cards to arrive at a total random number. The spectator then counts down to that number in a deck of cards - a deck that had been previously shown to comprise different cards in no particular order. It couldn't be ANY fairer. Then the prediction, which has been in the spectator's pocket from the start, reveals that you correctly predicted which card they would select via this random number. NO switching the selected card, NO switching the prediction. The prediction is set before you even begin.

Extras - Also thrown in are some optional extra predictions:

- A prediction stating the pocket in which the spectator placed the prediction.
- A prediction stating something about the number cards chosen by the spectator.

Very much a hands-off effect and 99% self-working.

Predicting the future JUST.GOT.REAL.

Love Tale - A romantic and bewildering mentalism effect!

Your spectator writes their name on a blank card, and THEY lose that card into the pack. They then write their partner's name on a different card, and that card gets lost in the pack as well. You tell your spectator to think back to when they first met their partner and to imagine the two cards finding each other in the pack. Once they have done this, you spread the cards and the same two cards with names are magically found right next to each other. You explain that the cards have found each other, but you want to take things one step further.

The two cards are inserted back into the pack and the deck is shuffled. You then ask your spectator their anniversary date. KEEP IN MIND this is AFTER the two cards have been shuffled into the pack. They tell you the date and you count down that exact number of cards. Your spectator then turns over the next two cards and they are, in fact, the two cards with names written-on by the spectator.

A beautiful effect that will hit home with your spectator or spectators, as it's so personal to THEM.

This really is the essential 2017 Matt Pilcher collection.

"It's not often I praise anyone, but Matt Pilcher is quite simply the greatest magic creator of the last 100 years, and I should know, I've been around that long."
- Claude Kip Endersonn\n\n

Originální anglický popis

In 2017, magic creator Matt Pilcher ascended to the highest of heights. He not only earned the respect of many professional magicians, but also fooled them time and again with his wonderfully creative methods. He made the Penguin Top 10 Bestsellers list on FOUR different occasions in the space of just 7 months. He's contributed to several episodes of the massively popular YouTube show, Scam School, and has used his position as a creator in the world of magic to shine light on humanitarian issues.

Now is your chance to learn 17 of his best effects from 2017 in ONE Instant Video Download.

"It's not often I praise anyone, but Matt Pilcher is quite simply the greatest magic creator of the last 100 years, and I should know, I've been around that long."
- Claude Kip Endersonn

This product is HIGHLY RECOMMENDED!

RUN TIME: 6 hours 27 minutes

Read the descriptions below to learn more about the 17 tricks on this INSTANT VIDEO DOWNLOAD.

TOUCH - You're blindfolded. The cards are shuffled and cut and handed back to you. You start dealing through, feeling the faces of each card. You deal one off to the side, a few more go by and you deal a second one off to the side. You continue through till you have 5 cards off to the side. With NO switching, you turn over the cards. They are the 10, J, Q, K, and Ace -- a Royal Flush in Spades.

NO deck switch

NO false deals

NO peeks

NO torn or shaved corners

NO memorization work

Count Kerckhorp - Imagine this, a deck of cards is legitimately shuffled. (NO perfect shuffle required).

You then take half the cards and spread them face up on the table. In less than 5 SECONDS, you can recall how many cards are clubs, how many are spades, how many are diamonds and how many are hearts.

THE BEST THING IS, there's no real super memorization happening at all -- it's 99.9% SELF WORKING!

Count Kerckhorp allows you to demonstrate a Rain Man-like super memory without needing to be a Savant.

Once you learn the secret, you'll be adapting it to make all sorts of memory-based routines.

Bookworm - You have a book on the table, along with a big pack of cards. Each card has five random numbers written on it. The spectator SHUFFLES the cards -- they then select a card. You, the performer, NEVER see the card they choose. You then ask the spectator to merely THINK of one of the five numbers on that card. They pick up the book and open it to the page number they are thinking of and remember the first word on that page. You then INSTANTLY tell them the number and the word they are thinking of!

There are NO peaks, NO fishing for information, NO electronic devices giving you information, NO stooges. EVERYTHING can be examined. This is BOOKWORM.

"Matt has created a TRULY UNIQUE version of the classic Book Test, combining old and new principles that are well within reach of a beginner or will stand up to the most advanced student of the art."
- Justin Miller

"Matt Pilcher loves to leave you in wonder. This effect is built upon layer upon layer of amazement. Fair and clean."
- David Rangel

Satori - A great way to find a spectator's card, using an intriguing presentational hook! Their mouth will hang open!

Using a borrowed deck with ZERO set-up, you hand the cards to the spectator to shuffle. You then spread the cards face down onto the table and invite your spectator to take any card they want. It really IS a FREE choice! The selected card is returned to the deck and lost. You then spread the cards face up and ask your spectator to hold onto your wrist while they concentrate on their card... A few concentrated moments later, you reveal the selected card! You will be performing this AGAIN and AGAIN and AGAIN!

"Uh... Wow. I have no idea how you did that!"
- Brian Brushwood

- 100% IMPROMPTU
- ZERO set-up
- NO gimmicks
- Use a BORROWED deck

DNAVMO - A deck of cards is spread face up on the table, showing they are in no particular order. The cards are then dealt into a pile on the table, some being placed face up, some being placed face down. Following a SNAP of the fingers, the deck is spread face up once more, showing that all the cards are now facing the same way. Furthermore, the deck is now in suit and value order Ace to King.

This is also great to show your magician friends, as they will be astonished by this NEW method!

Matt's Matchbox Mystery - The Classic Matchbox Monte is just that, a CLASSIC! An evolutionary form of Thimblerig. Though originally a scam performed by hustlers to take people's money (DO NOT USE THIS TO SCAM PEOPLE), it soon became a performance piece for magicians. Where instead of scamming people out of their money, people were let in on the secret to show just how easily we can all be fooled.

Matt's Matchbox Mystery is the next evolutionary form of this classic. Designed to fool those already in the know.

You start off by shaking a matchbox. Your spectators can hear the matches rattling around inside. You open the matchbox to reveal that the matchbox is empty. Those in the know will be quick to point out you must have a matchbox with matches inside attached to your wrist under your sleeve. You then roll up both your sleeves and YES, there is a matchbox attached to your wrist... HOWEVER, that box is empty too!

You don't have anyone in on the trick shaking an extra matchbox for you and the matchboxes are not gimmicked. They can be fully inspected by your audience.

Prepare yourself to have to deal with mystified spectators. They may ask if they can check your pockets, and they can -- they won't find anything.

This is Matt's Matchbox Mystery!

XXV - XXV is Matt's version of the classic 25 card card trick. As Matt says, it's the trick your spectators know, but they won't know how you did it. This is a great beginners trick, and is testament to how a simple trick can be made even simpler yet create a bigger impact.

Milagro! - Milagro! Is perfect for those beginning their journey in card magic. Two Ace of Hearts are shown. Then, one turns into the Ace of Diamonds. It really does use JUST two cards and neither card is gimmicked. Milagro! Is a great example of what is possible when you combine sleight of hand with presentation.

U-Knight - U-Knight is an extremely visual torn and restored effect, with a beautifully simplistic method. The psychological subtlety in this effect is pure genius.

The Devil Eight My Card
- Using a borrowed deck, with ZERO set-up, your spectator takes out ANY eight cards. They are then asked to think of any one of the eight cards and to remember it. The cards are then shuffled and mixed, the spectator getting to decide where the cards go in the shuffle. REMEMBER, the magician DOES NOT know what card the spectator is thinking of. The cards are placed on the table and the magician NEVER touches the cards again from here on. It is only at this point, when the cards are out of the magician's hands, that the spectator names the card they are thinking of.

The spectator is then instructed to look through the cards. Their thought-of card has completely disappeared! What happened to it? Where did it go? The Devil has taken it!

A few points to remember:

- This can be done 100% impromptu with a borrowed, shuffled deck.
- All you need is eight cards (of the spectator's choice).
- You really DON'T know what card they're thinking of.
- There is ZERO set-up! If someone has eight cards, you're good to go.

GONE - You present a coin, and explain how life is like a coin. "You can spend it any way you wish, but once it's gone, it's gone." At that very moment, the coin vanishes!

Show both sides of your hands - the coin has completely disappeared. GONE!

"GONE Is a heist that happens at the fingertips, and leaves everyone wondering how you got away with it."
- Blake Brenneman II (Magician and Gambling Historian)

Oipics - Oipics is a brilliant routine designed for those who like to demonstrate their card-handling skills at the card table.

The story and presentation of Oipics is an intriguing one for your spectators. It's unlike any trick they've seen before.

The trick uses a standard deck of cards with no funny gaff cards or gimmicks to make. It is all pure sleight of hand.

Lumbrio - A coin production that looks like PURE MAGIC!

The table is CLEARLY shown to have NOTHING hiding on it. You then CLEARLY show that BOTH hands are EMPTY, and yet, you're able to produce a coin from empty hands.

NO black art, NO awkward-looking classic palm, NO magnets or magnetic rings are used. This is about as fair and as visual a coin production as you will ever see or perform.

1.8g - The weight of a single playing card is roughly 1.8 grams. There is a very tiny difference in weight from card to card due to the ink on the card. A court card has more ink on it than the Ace of diamonds for example.

With 1.8g, you will be able to demonstrate an extraordinary ability to locate a chosen card simply by the weight of the card. It's like telling the difference between holding one grain of sand and holding two grains of sand.

Let's have a little run down of what you will need for this trick.

YOU WILL NEED:

A pack of playing cards... Yep that really is it! They don't even have to be your playing cards, or even a full deck. No complicated gimmicks to make, no marked cards, no set-up.

Also, this trick is for ALL skill levels, so it doesn't matter if you're new to magic or if you've been doing it for years -- 1.8g is well within your grasp.

Place the Ace - The first routine - Either you or a spectator can shuffle the cards. You then give the cards a cut and what do you know, you've cut directly to an ACE... Maybe you got lucky? Maybe you're just that good? Though when you do the exact same thing three more times, your spectators will have no choice but to abandon the idea of luck and applaud your magnificent skill with a deck of cards.

The second routine - You explain that no matter how many times a deck of cards is shuffled and cut, an ACE will ALWAYS appear 13 cards from the top. Sounds crazy, right!? Well, you'll prove it to them. You hand the deck out to be shuffled, take the cards back, give them a cut and then count down 13 cards onto the table. You turn over the last card and it IS an ACE. You repeat the same process three more times, proving that, as strange as it may seem, no matter how often a deck of cards is shuffled and cut, an ACE will ALWAYS appear 13 cards from the top.

- NO peeks
- No false shuffles
- No extra Aces

This is Place the Ace

DELPHI
- A great piece of mentalism whereby the spectator has kept the prediction prior to the effect!

A spectator first hides an envelope handed to them by the magician, and keeps it in their possession. They then choose 4 number cards completely at random. You and the spectator add up the numbers from all cards to arrive at a total random number. The spectator then counts down to that number in a deck of cards - a deck that had been previously shown to comprise different cards in no particular order. It couldn't be ANY fairer. Then the prediction, which has been in the spectator's pocket from the start, reveals that you correctly predicted which card they would select via this random number. NO switching the selected card, NO switching the prediction. The prediction is set before you even begin.

Extras - Also thrown in are some optional extra predictions:

- A prediction stating the pocket in which the spectator placed the prediction.
- A prediction stating something about the number cards chosen by the spectator.

Very much a hands-off effect and 99% self-working.

Predicting the future JUST.GOT.REAL.

Love Tale - A romantic and bewildering mentalism effect!

Your spectator writes their name on a blank card, and THEY lose that card into the pack. They then write their partner's name on a different card, and that card gets lost in the pack as well. You tell your spectator to think back to when they first met their partner and to imagine the two cards finding each other in the pack. Once they have done this, you spread the cards and the same two cards with names are magically found right next to each other. You explain that the cards have found each other, but you want to take things one step further.

The two cards are inserted back into the pack and the deck is shuffled. You then ask your spectator their anniversary date. KEEP IN MIND this is AFTER the two cards have been shuffled into the pack. They tell you the date and you count down that exact number of cards. Your spectator then turns over the next two cards and they are, in fact, the two cards with names written-on by the spectator.

A beautiful effect that will hit home with your spectator or spectators, as it's so personal to THEM.

This really is the essential 2017 Matt Pilcher collection.

"It's not often I praise anyone, but Matt Pilcher is quite simply the greatest magic creator of the last 100 years, and I should know, I've been around that long."
- Claude Kip Endersonn

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  • Kód
    MD61330

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