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MD47971

Max Maven Video Mind Vol #1 video DOWNLOAD

Max Maven Video Mind Vol 1 – Anleitungsvideo zum Download

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Volume One - Parlor Mentalism

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  • The Mockingbird - Ein Beispiel aus der berühmten "Birds of Prey" Reihe. Eine unerklärliche Demonstration von Karten-Telepathie, die durch Zuschauerbeteiligung und ein entfaltendes Plotschema zu einem vollständigen Routine wird.
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  • Autome - Ein außergewöhnliches Buchtest unter den besten Bedingungen. Eine bemerkenswerte Routine, die auch Prinzipien einführt, für die es zahlreiche weitere Anwendungen gibt.
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Lerne auch:

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  • Divine Write - Ein Experiment in Clairvoyanz mit einem Mitglied des Zuschauerpublikums. Obwohl die Wahrscheinlichkeiten ungünstig sind, ist das Ergebnis erfolgreich für beide!
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  • Zenvelopes - Eine Prüfung der Intuition mit mehreren Teilnehmern und verschlossenen Karten. Die Karten passen perfekt zusammen.
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  • Kurotsuke - Ein alter japanischer Spielkram, das zu einer lebendigen Routine von Stand-up Mentalismus wird, die ohne Vorbereitung durchgeführt werden kann.
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  • Der Gedankenauftrag-Deck - Ein Päckchen von etwa 40 Designs. Während der Magier den Rücken dreht, nimmt ein Zuschauer eine Karte. Ohne sich umzudrehen, beschreibt der Gedankenleser die gedachten Designs und zeichnet sie auf einem Notizblock.
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Originale englische Beschreibung

Volume One - Parlor Mentalism

It's done under what can be the most difficult conditions: performing for a medium - sized audience with no formal stage setting to focus attention. Sightlines are often poor, and people must be drawn into the experience even if they can't see everything clearly. Too, you may be working surrounded, so you'd better be sure there are no angle problems. And, as it's likely to be a social occasion filled with potential distractions, your material needs to be compelling from the very first moment: intriguing presentations that build to powerful conclusions. This video features a range of commercial Parlor Mentalism. No pre-show work, no secret assistance; this is practical material for the solo performer, using subtle and unusual methods that are as fascinating as the effects they produce. You'll learn:
  • The Mockingbird - A sampling from the fabled "Birds of Prey" series. At its core, an inexplicable demonstration of playing card telepathy - but you'll discover how audience participation and an unfolding plot structure can transform an already strong effect into a full - fledged routine.
  • Autome - An extraordinary book test using plain, ungimmicked props under the fairest conditions. This is a remarkable routine in and of itself, but it also introduces principles for which you'll find a host of other uses.
  • Divine Write - (Previously Unrevealed): Mutual mentalism with built - in appeal. The performer tries an imposing experiment in clairvoyance, working simultaneously with a member of the audience. Despite the overwhelming odds, the outcome is successful for both!
  • Zenvelopes: - A test of intuition using several participants and a number of ESP symbol cards hidden inside opaque envelopes. These are thoroughly mixed by the spectators, who then pair them off by playing their hunches. When the contents are examined, all the symbols have matched perfectly.
  • Kurotsuke - (Previously Unrevealed) An ancient game from the imperial court of Japan is turned into a delightful routine of stand - up mentalism that lets several people get involved. And, best of all, it can be done entirely impromptu using only borrowed materials.
  • The Mind's Eye Deck - A pack of some 40 design cards is used. Each one is different, and the deck is shuffled. While the performer's back is turned, a spectator removes a card. Without turning around, the mentalist starts describing the thought - of design, eventually drawing it on a pad of paper. It's as straightforward as that.

Originale englische Beschreibung

Volume One - Parlor Mentalism

It's done under what can be the most difficult conditions: performing for a medium - sized audience with no formal stage setting to focus attention. Sightlines are often poor, and people must be drawn into the experience even if they can't see everything clearly. Too, you may be working surrounded, so you'd better be sure there are no angle problems. And, as it's likely to be a social occasion filled with potential distractions, your material needs to be compelling from the very first moment: intriguing presentations that build to powerful conclusions. This video features a range of commercial Parlor Mentalism. No pre-show work, no secret assistance; this is practical material for the solo performer, using subtle and unusual methods that are as fascinating as the effects they produce. You'll learn:
  • The Mockingbird - A sampling from the fabled "Birds of Prey" series. At its core, an inexplicable demonstration of playing card telepathy - but you'll discover how audience participation and an unfolding plot structure can transform an already strong effect into a full - fledged routine.
  • Autome - An extraordinary book test using plain, ungimmicked props under the fairest conditions. This is a remarkable routine in and of itself, but it also introduces principles for which you'll find a host of other uses.
  • Divine Write - (Previously Unrevealed): Mutual mentalism with built - in appeal. The performer tries an imposing experiment in clairvoyance, working simultaneously with a member of the audience. Despite the overwhelming odds, the outcome is successful for both!
  • Zenvelopes: - A test of intuition using several participants and a number of ESP symbol cards hidden inside opaque envelopes. These are thoroughly mixed by the spectators, who then pair them off by playing their hunches. When the contents are examined, all the symbols have matched perfectly.
  • Kurotsuke - (Previously Unrevealed) An ancient game from the imperial court of Japan is turned into a delightful routine of stand - up mentalism that lets several people get involved. And, best of all, it can be done entirely impromptu using only borrowed materials.
  • The Mind's Eye Deck - A pack of some 40 design cards is used. Each one is different, and the deck is shuffled. While the performer's back is turned, a spectator removes a card. Without turning around, the mentalist starts describing the thought - of design, eventually drawing it on a pad of paper. It's as straightforward as that.

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