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MD59611

CRISIS by Abhinav Bothra video DOWNLOAD

CRISIS von Abhinav Bothra – Anleitungsvideo zum Download

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CRISIS ist ein 20-30 Minuten langer SEMI-SCRIPTED und FIELD-TESTED MENTALISM-Satz (Vorhersagen und Gedankenlesung), der nur mit einem 3x3 Zentimeter STICKY NOTE PAD, einem MARKER und 3 Minuten Vorbereitung durchgeführt wird. Keine Karten, keine Sprachbarrieren oder Tricks.

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  • Ein dreigliedriger "Welche Hand?" Spiel mit einem überraschenden Ende
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  • Eine Vorhersage von zwei einfachen und kostenlosen Entscheidungen des Teilnehmers, bevor sie selbst daran denken
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  • Ein "Lebendig und Tot" Test mit glücklichen Gedanken und Stickynotes
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  • 4 Gedanken: 4 Personen denken über jemanden in der Runde etwas nach. Der Performer liest ihre Gedanken, schreibt sie nieder und enthüllt alles am Ende als perfektes Match.
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Jede dieser Tricks/Vorführungen passt sich gegenseitig an und bietet einige zusätzliche Ideen zur Erweiterung der Dauer des Auftritts. Zusätzlich finden Sie einen begleitenden Video-Tutorial, um die Inhalte einfacher zu lernen.

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Seiten: 26
Video: 7 Minuten

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Laden Sie dieses Produkt herunter / ohne physische Lieferung.
Diese Einheit ist ein E-Book oder ein Lernvideo zum Herunterladen und keine Hilfsmittel werden geliefert. Nach dem Bezahlen erhalten Sie Zugriff auf Ihren Download-Account. Sie können sich jederzeit in den Zukunft verbinden und alle bisher gekauften Artikel finden. Das Video können Sie im Browser ansehen oder herunterladen. E-Books sind für Computer- oder Mobilgeräte zum Herunterladen verfügbar. Die E-Books sind im PDF-Format.\n\n

Originale englische Beschreibung

There are so many benefits of using CRISIS. Some include:
  • To stay economical at those unpaid charity gigs we all do.
  • To be less worried about the facilities available (or unavailable) at small venues.
  • To still be able to perform a great show, even if plagued by unfortunate, lost-luggage situations.
  • To have a compact, yet expandable, show for unexpected impromptu gigs.
Lots of other such circumstances are the reasons behind the existence of CRISIS.

CRISIS is a 20-30 minute set of SEMI-SCRIPTED and FIELD-TESTED MENTALISM (predictions and mind reading). It uses nothing except a 3x3 inch STICKY NOTE PAD and A MARKER, and 3 minutes of preparation (no arts and crafts).
  • Simple, direct and to the point
  • No language barriers
  • No psy-forces
  • No gimmicks/accessories
  • Nothing related to playing cards
Here are its CONTENTS:

GAME: A three phase "Which hand?" game, with a kicker ending.

LOCATION: A participant's two simple and free choices are predicted before they even think of making them.

O DEAR!: A "Living and Dead" test with happy thoughts and Sticky Notes

4 THOUGHTS: 4 people are asked to think of something about a person not present in the room. Before they say it, the performer reads each of their minds, writes down his thoughts, and reveals everything at the end to be a perfect match.

Each of these tricks/effects perfectly gel into each other and come with a few ADDITIONAL IDEAS to expand the duration of the performance. Apart from the PDF, you'll also find a supplementary video to make its contents even easier to learn.

Pages: 26

Video: 7 minutes

Originale englische Beschreibung

There are so many benefits of using CRISIS. Some include:
  • To stay economical at those unpaid charity gigs we all do.
  • To be less worried about the facilities available (or unavailable) at small venues.
  • To still be able to perform a great show, even if plagued by unfortunate, lost-luggage situations.
  • To have a compact, yet expandable, show for unexpected impromptu gigs.
Lots of other such circumstances are the reasons behind the existence of CRISIS.

CRISIS is a 20-30 minute set of SEMI-SCRIPTED and FIELD-TESTED MENTALISM (predictions and mind reading). It uses nothing except a 3x3 inch STICKY NOTE PAD and A MARKER, and 3 minutes of preparation (no arts and crafts).
  • Simple, direct and to the point
  • No language barriers
  • No psy-forces
  • No gimmicks/accessories
  • Nothing related to playing cards
Here are its CONTENTS:

GAME: A three phase "Which hand?" game, with a kicker ending.

LOCATION: A participant's two simple and free choices are predicted before they even think of making them.

O DEAR!: A "Living and Dead" test with happy thoughts and Sticky Notes

4 THOUGHTS: 4 people are asked to think of something about a person not present in the room. Before they say it, the performer reads each of their minds, writes down his thoughts, and reveals everything at the end to be a perfect match.

Each of these tricks/effects perfectly gel into each other and come with a few ADDITIONAL IDEAS to expand the duration of the performance. Apart from the PDF, you'll also find a supplementary video to make its contents even easier to learn.

Pages: 26

Video: 7 minutes

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    MD59611

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